Photo: Zac Wolff / Unsplash
01 — Product & UX design

Interfaces people understand on the first try.

We start with what your users are trying to do, not what the brief says. Then we prototype, test and design the whole product — and because we build it too, the design that ships is the design you approved.

Discuss your project →
01Clarity before codeA tested prototype means engineering builds the right thing the first time.
02A system, not screensComponents, tokens and guidelines your team can extend long after launch.
03Designed to be builtOur designers sit with our engineers, so nothing breaks between Figma and production.
A team sketching wireframes with sticky notes around a laptop
Photo: UX Indonesia / Unsplash
Our approach

Research first. Pixels second.

Most products don't fail because they look wrong — they fail because they solve the wrong problem, or solve the right one in a way people can't follow. So we start by talking to your users, mapping what they're trying to get done and finding where they get stuck.

Only then do we design: flows before screens, prototypes before polish, and a real test with real people before a single line of code is written. What you get is a product that feels obvious — and a design system your team can keep extending.

In practice

What the work looks like.

Is this for you?

Hire us when…

You have an idea, but no specWe turn a rough concept into flows, priorities and a prototype you can put in front of users and investors.
Users drop off and you don't know whyWe find the friction with research and analytics, then redesign the moments that matter most.
Your product lost its systemYears of screen-by-screen additions? We consolidate them into one coherent design system.
Engineering is waiting on designWe work a sprint ahead of your developers, with specs and components they can build from directly.
Scope

What's included.

Tools & stack
FigmaFigJamProtopieMazeLottie
01User research & interviews
02Flows & information architecture
03Clickable prototypes
04UI design & motion
05Design system in Figma
06Usability testing
How it runs

From first call to launch.

  1. 01DiscoverWeek 1Stakeholder and user interviews, a review of what exists today, and clear goals we'll measure against.
  2. 02DefineWeek 2User flows, information architecture and a prioritised scope — agreed before any visual design begins.
  3. 03Design & testWeeks 3–6Clickable prototypes and UI, refined through rounds of testing with real users.
  4. 04Hand offOngoingA documented design system, developer handoff and design QA while the product is being built.
See our full process →
Questions

Asked often.

All FAQs →

Yes. We extend your brand guidelines into a product design system — or build one from scratch if you don't have one yet.